DonP |
November 27th, 2008 12:38 |
Quote:
Originally Posted by ShelledPants
(Post 868316)
I believe the point of Oddball was to have the person with the skull unable to defend themselves while in possession of it.
[...]
Very fast, wild gameplay as there is no incentive to kill anyone who doesn't have the skull, unless they're in between you and the skull. :)
|
This is exactly right. Allowing the skull-holder to fight changes the dynamic completely. As soon as you grab the skull you shift 100% to escape-and-evade.
We tried a variation where there were 2-man teams (due to a shortage of RFID tags) and it changed the game completely. Was not nearly as good, quick, or as fun.
The fun and dynamism comes from somewhere in everyone else being an enemy (but not a clear and present danger) until you're the one holding the skull and suddenly have to 100% shift to Escape and Evade. It also allows the skull-seekers to be much more freely aggressive (and therefore keep the action fast) when you hunt down the skull because you know the skull-holder can't shoot back.
Quote:
Originally Posted by Styrak
(Post 868344)
Maybe you already accounted for this, but can you reach the buttons with a thumb and index finger or middle finger (one handed)?
|
Sure, but unless you have gorilla hands, are holding it in the crook of your arm, or against your chest you still need the other hand to hold the damned thing.
This dances around the point though. You're not supposed to be able to attack while holding the skull. The button design is a simple way to remind/enforce this. A player might discover some acrobatic method of one-handing it, but at the end of the day if you're doing that so you can break the "no attacking while holding" rule, that's not thinking outside the box. That's cheating.
Quote:
Originally Posted by T_A_N_K
(Post 868332)
Any idea what initial cost of on these babies would be? I suppose you can make a base model and the customer can customize the aesthetic details himself.
|
I have no plans on making them, but if I did they would surely be hundreds (probably many) each to justify the work involved, even figuring that I wouldn't have to repeat the testing and circuit design.
One thing it does demonstrate is that careful measuring and planning and finishing is mainly what separates a nice looking, finished product from a functionally-similar hack job. I'm very pleased with the way I was able to make it self-contained and preserve the look of the skull (which is an anatomically-correct one from a medical supplier) - for example hiding the power switch and charger jack in the upper palette, and the LCD inside the hole where the vertebrae would go. In other words, not adding any more holes than were already there and not having anything electronic sticking out or otherwise obviously visible.
|