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The RFID Skull Project (or, how to play real-life HALO multiplayer game "Oddball" with Airsoft)
I'll put up a web page with all the details later, but here's a video I put together that will go over the concept and leave you with more questions than answers, I'm sure. :)
WEB PAGE NOW UP HEAH I don't actually play HALO but I got the idea for a game while watching my nephews playing "Oddball" (a multiplayer game in HALO.) So far as I could tell, in Oddball players compete for possession of a trophy/knicknack (a Skull). The winner is whoever holds onto it the longest. I'm sure there is more to the actual Oddball game, but I took it from there. I figured I could make an Airsoft version of this quick and simple game by using a combination of clever assembly and electronics to make a self-enclosed, anatomically-correct shaped skull to:
The result: The RFID Skull (working title) which allows up to 10 players to play a version of "Oddball" in real-life with Airsoft guns. http://unconventional-airsoft.com/gfx/RFID-Skull/1.jpg http://unconventional-airsoft.com/gfx/RFID-Skull/2.jpg http://unconventional-airsoft.com/gfx/RFID-Skull/3.jpg VIDEO DOWNLOAD HERE (Sorry, haven't posted it to any online video places because there's not any web page to go with it for more info... yet.) If anyone has any questions, pose them below. Your questions might help me decide how to flesh out the web page when I make it. (*) (*) Don't hold your breath too hard -- I built this about 6+ months ago and field-tested it only recently. So I'm not moving all that fast on it I have to admit. :rolleyes: |
Dude that is SWEET I would love to see it developed further.
If you ever need any help from a programmer for some mini scripts or mini programs or whatnot you can PM me. Albeit I have to admit I'm not a very good programmer (only first year in Comp. Sci.) but I'll try to help you as much as I can. Only compensation I ask for is my name to be mentioned somewhere like the manual in a list of contributors (and maybe some beer if I ever decide to visit :D ). |
Cool idea. So I assume the two eyes just have buttons that activate the skull, and whoever has the nearest RFID tag starts scoring?
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L473ncy
Thanks for the offer but I won't be doing any more development on it. But I will put up the design and software (AVR GCC) should anyone wish to make their own though. You or anyone else would be welcome to use it as a platform to do your own thing. Quote:
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So you have to keep it pressed to your chest?
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The coolest thing about it is how real it looks! It'll give you all the neat little stats at the end too (player breakdown of: who had it for how much time; how many times each person captured it, etc). |
Bloody awesome.
I want 5. |
Yeah, think you could do a production batch? Like 20 or 25? I'm sure they'd sell like hotcakes.
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Brilliant DonP! Absolutely Brilliant!
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Should make a one handed model too; for those that'd like to carry a GBB or use a free hand to not fall on their faces....
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could have a mac10 or GBB pistol you could hold off attackers for a bit, at least until you gotta reload :p |
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Oddball would be an awesome addition to most CQB facilities. Very fast, wild gameplay as there is no incentive to kill anyone who doesn't have the skull, unless they're in between you and the skull. :) |
Very cool design, it would sure add a twist to the game, an option for two hand and one in the same model would be ideal though. Any idea what initial cost of on these babies would be? I suppose you can make a base model and the customer can customize the aesthetic details himself.
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the game concept is a blast. we tried it about a month ago,the buttons can be a little tough to keep held down when the adrenaline gets going but it was definitely a good game. thanks for the test run don!
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Maybe you already accounted for this, but can you reach the buttons with a thumb and index finger or middle finger (one handed)?
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Man this is great, if you did end up making and selling these it'd be amazing! People are lazy ya know. |
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We tried a variation where there were 2-man teams (due to a shortage of RFID tags) and it changed the game completely. Was not nearly as good, quick, or as fun. The fun and dynamism comes from somewhere in everyone else being an enemy (but not a clear and present danger) until you're the one holding the skull and suddenly have to 100% shift to Escape and Evade. It also allows the skull-seekers to be much more freely aggressive (and therefore keep the action fast) when you hunt down the skull because you know the skull-holder can't shoot back. Quote:
This dances around the point though. You're not supposed to be able to attack while holding the skull. The button design is a simple way to remind/enforce this. A player might discover some acrobatic method of one-handing it, but at the end of the day if you're doing that so you can break the "no attacking while holding" rule, that's not thinking outside the box. That's cheating. Quote:
One thing it does demonstrate is that careful measuring and planning and finishing is mainly what separates a nice looking, finished product from a functionally-similar hack job. I'm very pleased with the way I was able to make it self-contained and preserve the look of the skull (which is an anatomically-correct one from a medical supplier) - for example hiding the power switch and charger jack in the upper palette, and the LCD inside the hole where the vertebrae would go. In other words, not adding any more holes than were already there and not having anything electronic sticking out or otherwise obviously visible. |
Neat idea...it'd be a fun game to try....
Though I can't help but picture using 3-hole bowling pin grip to carry the skull... |
Fantastic idea and a much better production than we could hope for! I would consider buying one most definitely. However, an option to carry the skull one handed would be necessary. Not to attack... but running for your life through rough terrain without being able to move your arms around for balance can be dangerous.
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Excellent project DonP!
Now that I think of it, I like the idea of not being able to shoot while holding the skull. If you're going to make a fun and unusual game, go all the way and make something really different. Maybe you can augment the skull by adding a voice feature so the skull murmurs disturbing things and disses yo mama while you hold it. Could you use the RFID antenna in it to activate game events? For instance if you take the skull to a particular terminal in the field (say hidden in a tombstone) could you unlock a Trigger Master upgraded M249 behind the tombstone and become the terrible headless horseman armed with a M249? Maybe the tomb has the disabled M249 and a shot detecting helmet which triggers a moscart full of ketchup. The helmet has a face shield and you don some heavy gloves so you're impervious to all hits except for a dramatic headshot which makes the helmet 'splode into a gruesome piff of Heinz and spaghetti. I see some pretty funny combinations with your previous projects. |
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:confused: I can't see how it could be a serious safety risk any more than humping a rifle (2 handed grip on an object in front of you) through rough terrain. Quote:
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great idea Don continue watching your nephews playing more games u might come up with even cooler stuff and make more money :D lol
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How much did you get the RFID kit for? and where? I might be looking for a similar project (not airsoft related)
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Thanks Carl.
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Will you be releasing the source, circuit and components used soon? I intend to get one of my electronically gifted friends to build me one.
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Sure, but realistically probably not until the new year since I'm busy with work and then there are the holidays.
And for the components a Canadian source for the RFID stuff is hvwtech.com (located in Calgary). |
omg that's amazing. Don't forget the implant hole at the back. =P I can thing of a couple of games for that.
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Are you gonna post up some basic instructions and materials?
Team SWATT wants me to make one and I might as well pick up some electronics while I'm in Van. EDIT: Also is that a breadboard in the skull? Should I go that route or with a standard PCB? What kind of materials am I looking at an an approximate cost from a hobby store (not The Source cause that shit is like 10x more expensive than a local electronics hobby store) |
I should have details up in the new year.
In the meantime: If you really need to "pre-shop" then the key non-discrete parts are the RFID module (used a Parallax serial RFID unit), a serial 8x2 LCD, and an ATMEL ATMEGA8 microcontroller. And of course, one anatomically-accurate skull. That is not a breadboard in the skull. It's perfboard plated on one side. |
I wanted to know if any progress on this project as to the "how to" has been updated, as my interest is peaked - thanks.
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Actually yes! Here is a LINK.
I provide an overview, the schematic for the electronics, and the source code (and precompiled .HEX file) for the microcontroller. If any of that is just jibba-jabba to you, then you're going to have trouble making your own. :P |
awesome... thank you.
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