friend of mine who likes to argue and think he's right all the time suggested that if you wanted to create roles for various weapons... fps rules could be changed to reflect that... something like:
500 for spring snipers
450 for semi locked dmrs and lmgs
400 for battle rifles
350 for smgs and pistols
would be hellish to try and regulate that.. on top of converting enough people to bother with adjusting guns to try it. But from his non technical to my technical comparison, I don't think that would be a big enough difference to matter, especially when you consider that short barrel guns can be tuned to shoot just as well as long barreled guns, adding a few extra fps probably won't result in a visible difference in ranges. The difference would need to be greater to create a real advantage.
However, I can see how this would change things tactically on the field if it DID work, and it would create an interesting dynamic in the gun that players would choose to field.
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I futz with V2s, V3s and V6s. I could be wrong... but probably, most likely not, as far as I know.
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