Why is it that people seemingly ignore the fact that when you launch something with enough kinetic energy at the muzzle to get suffcient range that if it has any kind of mass at all it essentially becomes dangerous, for example what if you were shot in the head with a battery pack at 200fps? There is a pretty good chance that it would KO you instantly and possibly fracture your skull. In theory IF you had the foam molding facilities to produce something like that CAD round you have posted it could be done, but by looking at it, it is easy to see that it is a complex design an would be difficult to set up the radially configured BB delivery barrels prior to the foam pour. Thats a complex casting and i'm certain it would be beyond the "Backyard" tinker's means to acomplish something that complex. Then there is the additional problem of the Co2 cartridge right in the front, along with the contact fuse, thats alot of metal that won't compress when it comes into contact with a human body, which means it has the potential to cause some physical discomfort to say the least. People are concerned about something like a grenade having too much mass to be thrown, how about taking that same assembly and launching it at a velocity of 150-250fps? Thats what is being discussed here.
As John said allready once in this thread, people are generally very good about calling impact hits with the foam Vortex or tennis balls, those things are inherantly safe. Where is the logic in obsessing about potentially dangerous designs that are literally "pie in the sky". The same guy who fails to call a direct hit from a Mortar delivered Vortex is unlikely to bother calling a hit from a low velocity BB delivery system anyway. Unless of course he is knocked unconscience from the impact of a 16oz projectile hitting him in the top of the head.
Indirect fire weapons like a mortar are completely capable of delivering BBs (i've used them lots of times to do that) but generally they should be used as support weapons, deployed against fortifications or other targets such as open roofed strutures, where they can add another dimension to the game in terms of complexity and realism.
To put it into prespective it took the allied weapons design engineers and the best scientists (namely Vannevar Bush) they had at the time, years to develop the proximity fuse that allowed an Arty round to detonate at a pre-set distance above the ground. That kind of complexity is unlikely to be replicated in airsoft any time in the near future. It could be done with pyro to some extent but that it in itself is another huge discussion.
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