February 15th, 2010, 06:26 | #31 |
I meant for staff to handle the detonation as you will be trusting them for everything. And as far as setting two timers they would only be off by milliseconds on start so I can't really see that being a problem. As the rocket will be delayed by half a second for it to ignite anyway. IMHO you can let it slide for a solid 3 seconds and it still be authentic for a mcgyver terrorist.
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Con Murder Dark Rhino L.A. Airsoft |
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March 25th, 2010, 15:47 | #32 |
Crackers
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*update*
the prop bomb has been completed and it works, I removed the rocket element temporarily/permanently until I can find a way to make it launch in sync with the detonation. also to help govern the game and be my eyes on the field I'm thinking of putting in "PMC's" to throw in mission objectives and keep me posted of problems and the like. what do you guys think? |
November 7th, 2010, 15:21 | #33 |
Crackers
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ammo drops will be sporadic, a ammo restriction will be added
medic rules will be added every soldier is issued 2 bandages you can donate your bandages to the designated team medic soldiers can only have 2 bandages used on themselves |
November 7th, 2010, 19:31 | #34 | |
Quote:
this is awesome |
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