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Milsim Section? Skirmish Section?

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Old July 15th, 2005, 12:14   #61
Shrike
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I really like the hunt as well, I like the milsim aspect. What I find is that I have getto gear (30$ south african LBV, woodland cammo) and I don't look the part but I try.

I also find that my age and back don't like the hours of crawling through swamps and bugs. *shakes fist*

I had an awesome night game at FR last year, with the lights, that Rick hosted. It was intense and nonstop action. I like intense nonstop action too.

So I really like the fact that I can sign up for a swampy bug crawl (fuck you back) OR a hollywood shootemup action game at FR or Wassaga.

Conclusion: I love airsoft and all it's diversity of gaming action.

A big thanks to all the hosts of BOTH types of games.
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Old July 15th, 2005, 20:30   #62
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Quote:
Originally Posted by Scarecrow

Another characteristic in milsimers is aggression. Often times I think this is the core of misunderstanding between Wolfpack members and other players in the community. We train for and encourage aggression, and for better or for worse sometimes we come off wrong at a game, and those who observe it who don't know the context get upset with us. .
Milsim doesnt mean agression, the two dont go togher automatically.
Warmongers bleed agression, and we dont fall into the ASC definition of milsim.
Any player, be milsim or otherwise can be equally agressive
 
Old July 15th, 2005, 22:15   #63
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Quote:
Originally Posted by Shrike
I also find that my age and back don't like the hours of crawling through swamps and bugs. *shakes fist*
Getting old sucks doesn't it.
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Old July 15th, 2005, 23:10   #64
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Quote:
Originally Posted by Droc
Milsim doesnt mean agression, the two dont go togher automatically. Warmongers bleed agression, and we dont fall into the ASC definition of milsim. Any player, be milsim or otherwise can be equally agressive
Milsim means what you want it to mean - thats why we're having this discussion. Aggression means offensive action - making proactive plans and attacking the opforce. If you don't think thats by definition aggressive, I am not sure what you mean by 'doesn't mean aggression'. I don't restrict my definitions of anything by whats posted in ASC. Blaze your own trail and make it what you want. Then host a game of it so I can play your version of milsim.
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Old July 15th, 2005, 23:24   #65
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I tend to think milsim involves somewhat more 'role-playing' - and that's what I think makes it more interesting. Normally, skirmishes like the games at Flag Raiders are more relaxing, sometimes more social events.

If WP can be seen as the milsim end of the spectrum, then SD can be said to be on the opposite end. If anyone's attended games with WP members and SD members, you'd usually see a difference. WP is usually more 'aggressive' - as Jay puts it - and work together (quite well, might I add - they have some great team work); then you can look at SD members, they're usually sitting on their asses having a good laugh and engaging whenever they feel like it. :P

But at the end of the day what can be said? Both teams had fun.
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Old July 16th, 2005, 01:28   #66
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Originally Posted by whisper_kill
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What I'd really like to see is more Milsim events that are operated as "team versus team", where Milsim teams can ...dare I say it....compete against one another. No more "JTF vs the US Rangers in the Arctic Circle, fighting for control of Canada's polar bears", but rather Team X operating on their home field and defending it from Team Y, with a "territorial record" kept of who has "conquered" which areas....this only a very small part of the idea. It could go on indefinetely, until all "contested areas" are either won or lost. You never lose the use of your fields of course, it's just a method of "scoring". "Owning" more territory could permit you to field more troops, etc. Just an idea of course...and it doesnt have to necesarily be limited to the organised milsim teams. Red VS Blue as it were, with each side consisting of a coalition of teams and or individuals.
Sounds a lot like "Risk". I love it. Honestly, that's a great idea albeit a massive undertaking.
Actually, I've been developing a game idea that parallels those types of strategies. Don't want ot say much more on it, because it isn't finished. Once I've smoothed out the wrinkles, I'll start canvassing for teams that want to step up to bat.
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Old July 16th, 2005, 09:22   #67
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Old July 27th, 2005, 22:38   #68
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Quote:
Originally Posted by Droc
Quote:
Originally Posted by Scarecrow

Another characteristic in milsimers is aggression. Often times I think this is the core of misunderstanding between Wolfpack members and other players in the community. We train for and encourage aggression, and for better or for worse sometimes we come off wrong at a game, and those who observe it who don't know the context get upset with us. .
Milsim doesnt mean agression, the two dont go togher automatically.
Warmongers bleed agression, and we dont fall into the ASC definition of milsim.
Any player, be milsim or otherwise can be equally agressive

Uncontrolled hosing of your opposition is not aggression, this is also why I feel your have an aversion to lo caps.
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Old July 27th, 2005, 22:42   #69
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Uncontrolled hosers usually find a serious lack of games to participate in...eventually they 'figure that shit out', or get bored and sell their stuff and quit. Win win situation for all...
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Old July 28th, 2005, 08:05   #70
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Originally Posted by lt_poncho
Uncontrolled hosers usually find a serious lack of games to participate in...eventually they 'figure that shit out', or get bored and sell their stuff and quit. Win win situation for all...
Touche'
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Old July 28th, 2005, 08:23   #71
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Originally Posted by Agit-Prop
I understand that you are suggesting this as a solution to a problem. The questions that naturally follow are "Wouldn't that be reinforcing divisions in the community?" and "Shouldn't we try to build bridges instead?"

How does this sound for a radical idea - try designing a game that caters to both types of players? Something where the milsim guys can go deep in the field and the skirmish guys can cycle in and out throughout the day.

lmao.... thats not how it works.

I think Viking has a point. People choose their style of play cause its what interests them.

(Perhaps putting a POLL up and let the users of this site decide rather then a mod's opinion)
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Old July 28th, 2005, 08:43   #72
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Droc...........

is milsim:
1 bullet=1 bb
or
1 bullet = how many bbs it takes to do to an enemy behind a bush what a single bullet can do


No in that case Milsim would be:

1 bullet = 1 bb (and being very limited)

AND

DON"T SHOOT AT WHAT YOU CANNOT HIT... and patiently wait for the right opportunity.


In most milsims you would never see a lone person hiding in a bush.. at least not with WP. Spaming the crap out of the bush with out knowing you'll hit (him/her) will only identify your position...


This is why we dont bring 9586486547536 damn high caps to an event. If the player does not have an LMG, I don't see how it would be a simulation when "you" are the guy behind the bush and the person shooting you has an mp5 with a drum mag.....


I really don't see what the big deal is. We dont want different bathrooms - better parking, As users of ASC we're requesting a board for us?????
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Old July 28th, 2005, 10:10   #73
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Quote:
Originally Posted by troz
I really don't see what the big deal is. We dont want different bathrooms - better parking, As users of ASC we're requesting a board for us?????
milsimairsoft.com already exists

What was asked was a way to identify milsim vs non-milsim games. The suggestion many posts back was adopted to preface game post titles with "MILSIM:" and this seems to have been the widely accepted solution and makes it easy for the admins.

In Meat's case "FUCKING MILSIM" is an entirely different category and I am looking forward to that game for sure and will be certain to bring plenty of spermicidal foam.

Hmm... that gets me thinking about a dedicated MILFSIM game at plantation... "FUCKING MILFSIM" anyone...? LMAO... Atreyu's on that one like a fat kid on a smarty...
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Old July 28th, 2005, 10:14   #74
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Quote:
Originally Posted by troz
This is why we dont bring 9586486547536 damn high caps to an event. If the player does not have an LMG, I don't see how it would be a simulation when "you" are the guy behind the bush and the person shooting you has an mp5 with a drum mag....
I'd be a hippocrite to deny using hicaps in some of my milsim games, only because I am a lazy SOB and am not big on mag changes, even though I carry 24 mags with me (highs and lows, plus VNs). For ammo limit games I would not obviously.

In the case of hicaps, I restrict my firing to 3 to 5 round bursts and resist hosing a position.

Like what was said before, its more a mindset and you accept or reject what you like or dislike but ultimately you obey the host's rules in order to play the game that was written. If I am going onto a field against guys who are hicapping it, damn right I am loading up high caps. My tactics however, are up to me.
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Old July 28th, 2005, 13:06   #75
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I find a high cap usually lasts me over a game unless I'm playing a support roll, in which case I'll go through lots of ammo but alot of that is spent making people duck so that team mates can move up.
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