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Parts to Keep on Hand for Common AEG Failures

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Old March 29th, 2012, 00:23   #1
Cokeman
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Parts to Keep on Hand for Common AEG Failures

I am planning on ordering some spare parts and keeping them on had to fix common AEG failures (my buddies and I have a bunch of M4 guns with version 2 gear boxes, ICS, King Arms, G&G, Aftermath). So far, I figure I should get:
  • Hop-up Bucking
  • Piston
  • Piston head
  • Nozzle
  • Cylinder head
  • Spring Guide
  • Little clips to connect the wires to the motor (I've had them snap apart)
Is there anything else that I should get?
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Old March 29th, 2012, 00:31   #2
Kozzie
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It wouldn't be a bad idea to have an extra tappet plate and some gears and shims on hand.

You're probably be better off just getting a complete drop in mechbox. This way you can either raid it for parts or have it handy in case a gun goes down in the middle of a game.
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Old March 29th, 2012, 00:45   #3
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It's usually just pistons that go, you don't have to change anything else often.
In 4 years I've only had to change the piston on my M249 but that was due to operator error lol
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Old March 29th, 2012, 00:50   #4
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Hop-up rubber, spare mechbox screws, handgrip screws (3mm), small files(cleaning trigger contacts), allens keys. Like Kozzie said, a spare complete box in hand is not a bad idea. Just remember to replace what you salvage from the box.
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Old March 29th, 2012, 01:02   #5
Cokeman
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I had listed these parts because of recent failures in our guns:
  • Hop-up Bucking - My friend's new King Arm M4 lost fps (dropped to 100 fps) after only shooting about 300 BBs. Fixed by replacing with a Guarder clear hop-up bucking that I had on hand.
  • Piston - I shredded the teeth on an Aftermath M4 - which I had upgraded with a M120 spring (yes, I know I was asking for it!)
  • Piston head - Aftermath M4 had poor compression
  • Nozzle
  • Cylinder head - Poor seal - again this was on an Aftermath that I was trying to upgrade
  • Spring Guide -Stripped the back nut on a metal spring guide, bearing spring guide broke apart
  • Little clips to connect the wires to the motor (I've had them snap apart)
Now that I think about it, it seems that most of the failures were related to me playing around with the Aftermath (just a learning experience).

So, maybe the hop-up bucking (rubber?) is all that I need, and a piston. I can always strip other parts out of the Aftermath for a temporary fix.
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Old March 29th, 2012, 01:11   #6
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Awesome post.. Stuff like this should grow into a sticky post.

I am functioning as team mechanic for about a dozen guns these days and pretty much agree with your list.

I also like to have:
  • Teflon tape for sealing cylinder heads that lack double o-ring setups, and for doing bucking seals ("the teflon tape mod").
  • Dental floss for sealing buckings ("the dental floss mod")
  • Bag of M3 machine screws from home hardware to screw pistol grips to mechboxes. These come in so handy with lower end beater guns.
  • lots of heat shrink
  • lots of wire
  • lots of XT60 and Deans connectors, male and female
  • lots of solder
  • for your workspace, converters to and from XT60 <-> Deans <-> Tamiya in both male and female ends for both. Sometimes a new gun comes in that hasn't been rewired yet and you need to test it before doing so
  • super lube in 3oz squeeze tube format. Get these on ebay, they ship from the US and are cheap and have Teflon and are airsoft safe. This is what you want: http://www.super-lube.com/images/syn...e-3oz-tube.jpg
  • those MASK o-rings that airsoftparts sells. They seal way better than a lot of stock ones.
  • spacers/washers for minor AoE adjustments on pistons
  • sorbothane pads: http://clandestineairsoft.com/index....x&cPath=1_6_18
  • As Kozzie said, shims. TONS OF SHIMS of all sizes Get the Modify advanced ones that are super small diameter and never accidentally bind or interfere with anything.
  • The "small springs" of the gearbox, the set that Modify sells is what you want.
  • A few packs of Modify's anti-reversal latches with the nice flathead groove cut into them. I have destroyed a couple XYT ARLs and replacing them with "luxury" ARLs is nice.
  • Spare gear sets for your friends who buy G&P guns.
  • Spare 6mm and 7mm bushings to replace the junky/wiggle-prone ball bearing ones that come with some ACM guns like DBoys, or to replace nylon bushings on beater-for-upgrading guns like JGs, low end CAs, etc. Any gun that comes with 8mm anything usually has something half-decent stock, so you rarely need extras of those.
  • Spare pistol grips... One time Frank at Toronto Airsoft had a bargain bin full of King Arms pistol grips for 3 bucks a pop. These have been insanely useful.
  • Hobby King's LiPo voltage meter: http://www.hobbyking.com/hobbyking/s...l_checker.html If you have LiPos and your team runs on LiPos and you don't have one of these, getting one of these is like Christmas 2.0.

I could go on but I'd be getting into tools and such which may be outside of the scope of this post.
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Old March 29th, 2012, 01:36   #7
jordan7831
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Great post ^

For most people, the main parts to keep handy seem to be a piston and spare hop up rubbers. But its always good to have some spares. I guess its a balance between keeping some spare parts and not sinking money into stuff you may not use. For most people (not everyone I realize this) they could probably due without the spare screws and anti reversal latches.

With that said everyone should have a tube of superlue handy. That stuff it the bomb.

Last edited by jordan7831; March 29th, 2012 at 01:38..
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Old March 29th, 2012, 03:30   #8
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Quote:
Originally Posted by MaciekA View Post
[*]Spare gear sets for your friends who buy G&P guns.
LOL.
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Old March 29th, 2012, 03:48   #9
Short Round
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A complete spare Gearbox and assembly. If the one in your gun goes down during a game, just swap them out, and keep on playing.
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Old March 29th, 2012, 11:55   #10
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Quote:
Originally Posted by ThunderCactus View Post
It's usually just pistons that go, you don't have to change anything else often.
In 4 years I've only had to change the piston on my M249 but that was due to operator error lol
That and the O-rings on the piston heads can be changed periodically.


I would add digital calipers so you can figure out what size your loose shims are
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Old March 29th, 2012, 13:41   #11
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My gearbox is pretty much bullet proof.. full titanium tooth piston, etc.. but i keep a tappet, nozzle, shims, bearings and selector plates on hand.
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Old March 29th, 2012, 14:13   #12
venture
 
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Piston head orings and trigger mechs.
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Old March 29th, 2012, 14:37   #13
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Originally Posted by Najohn View Post
A complete spare Gearbox and assembly. If the one in your gun goes down during a game, just swap them out, and keep on playing.
+1 doing that for Rino with the RPK, it's like having a spare barrel.
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Old March 29th, 2012, 14:41   #14
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A second gun.
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Old March 29th, 2012, 14:56   #15
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The most common failures for me have been pistons and tappet plates. Keep one of each on hand for spares and you should be fine for the most common breaks.

And as Tankdude said, keep a second gun on hand for when your main breaks down in game.
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