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Anyone still use standard mags?

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Old April 11th, 2010, 13:01   #16
Brayden
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I think Midcaps are fair, and keep things more realistic then lowcaps/realcaps. Were using BBs not bullets. I can see how highcaps can be frustrating though but there is ways to have them play as low/midcaps. I support midcaps as a balance. If we all used lowcaps we would have to either pack a ton of them or play in fields without any brush/ lower all guns fps so we can engage closer.

edit, you also have to remember that sometimes its nice to have a heavy firing round to just fire rope-lines of bbs. How much fun is it to have everyone firing in semi auto watching bbs hitting twigs and deflecting. If your going to fire semi auto get a sniper, makes sense.
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Old April 11th, 2010, 13:05   #17
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I use midcaps because there's no alternative... I play with ak74's
When i used to play with the m4 platform; i always used realcap.
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Old April 11th, 2010, 13:11   #18
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Quote:
Originally Posted by Brayden View Post
I think Midcaps are fair, and keep things more realistic then lowcaps/realcaps. Were using BBs not bullets. I can see how highcaps can be frustrating though but there is ways to have them play as low/midcaps. I support midcaps as a balance. If we all used lowcaps we would have to either pack a ton of them or play in fields without any brush/ lower all guns fps so we can engage closer.
Maybe adopting another aproach to engaging the ennemy would solve the problem.

If you play in team, engaging in formation, semi auto fire is sufficiant for fire manuvers.

When it's no longer about individual kills and more about making your team move and secure objective, then it all make sense. And it also validate the purpose of a team member with a squad automatic weapon. He will be the one doing the spraying while you move up.
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Old April 11th, 2010, 13:11   #19
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As you know, i use an M14. Like you, i also use Semi 99% of the time (except that one time at Wasaga). I carry 6 low-cap mags onto the field with me. I have my knife (and now my pistol) as a backup. I only own one hi-cap. I had it when i first started playing. I got it purely for economical reasons. Now that i have the lowcaps, i dont even bring the hi-cap to the games.
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Old April 11th, 2010, 13:18   #20
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A lot of people used to play with 68 round magazines without any issue. If you're trying to shoot through crap that easily deflects BB's, move. Since when did airsoft become a sport where you sit on your ass in one place?

I also don't really like the "1 BB isn't equal to one bullet" argument. While true, if people are having that much issue getting rounds near their target that they need to use a ton more ammo to compensate, they're engaging from too far away or in a bad position. I say learn how to use your AEG and move to a better spot, instead of just compensating by filling the air with BB's.

My argument is more how AEG assault rifles and SMGs seem to be used more and more often as support weapons, and people actually have the ammunition to do it. The favoured tactic now seems to be "have 3 people hose the guy until you get a kill through sheer volume of fire" rather than actually using proper tactics to advance, flank, and kill that way. Heck, trying to get people to advance now is like trying to pull blood from a rock. When you don't carry 1,000 rounds on you, you're forced to move and advance, because you don't have the ammo to sit there and get kills through volume of fire. When a skirmish goes on for 10-15 minutes, with everyone constantly firing, nobody moving, and nobody getting hit.. I think there's something wrong.
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Old April 11th, 2010, 13:18   #21
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10 lowcaps for each gun.
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Old April 11th, 2010, 13:29   #22
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Quote:
Originally Posted by kalnaren View Post
My argument is more how AEG assault rifles and SMGs seem to be used more and more often as support weapons, and people actually have the ammunition to do it.
I've always fired in burst mode, only times I've actually "hosed" is trying to hit someone running across the front of you, leading is difficult with an airsoft gun while you are firing. Ya, I know, practice, but in order to practice, you need someone to run in front of you, doesn't happen that much in games.

But, back on the burst mode, I have the Trigger Master in both MP5s, SD is 3rd burst, A5 is 2rd burst, so there isn't much full auto I do anymore anyways. I've always been one to hit what I aim at, but when getting out to distances past 120ft, it's often difficut when there is wind. And often the "move then" issue can't come up, we often have a building or structure to defend and are pinned down inside against guys coming from different angles and firing from brush 150ft away. Is about the only times I've cleaned myselff out of ammo. Most days I might go through less than a midcap to a few midcaps the entire day.
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Old April 11th, 2010, 13:46   #23
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I use midcaps on my MP5 but i'm consdering to switch over to real caps... and as well i'm plaining to buy low caps for my L85.
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Old April 11th, 2010, 13:49   #24
DarkAngel
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What i run

Lowcaps
C8
P90
M14
4.3
AK47
M24
18c
226

Midcaps
MP5

Ive been trying to unload 3 bnib hicap mags for god knows how long, If what your saying is true, then they should be selling like hotcakes. However, I sell at least 5 fold real-mid caps than what I do with hi caps. I think this is more of a "people unload their hi cap mags from bnib guns for rediculously cheap prices" so they get bought up by newbies for next to nothing. With the number of sales of bnib clone AEG's increasing a least 2-3 fold in the last few years the number of bnib hi cap mags (that come with the gun) have obviously been increasing as well.

As for on the field. I tend to see lots of lows and mids, only new players and the occasional other guy run with hi caps.
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Old April 11th, 2010, 13:49   #25
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13 low caps for my sk
8 real caps 8 lowcaps for my SPR and M4.
I run only reg/real caps on standard rifleman type aeg's.
I did own an hk21e that had a box mag (weighed 22 pounds)
I havent been a regular on field for awhile though. Last time I was at a skirmish I did notice alot more hicaps. Probably because real/low caps locally are harder to find and cost alot more.
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Old April 11th, 2010, 13:53   #26
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I'm realcaps all the way! if my rifle comes with a hicap I either get rid of it or never use it.
Or as close to realcaps as I can get... for those guns that don't have realcaps available
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Old April 11th, 2010, 14:09   #27
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Quote:
Originally Posted by kalnaren View Post
I also don't really like the "1 BB isn't equal to one bullet" argument. While true, if people are having that much issue getting rounds near their target that they need to use a ton more ammo to compensate, they're engaging from too far away or in a bad position. I say learn how to use your AEG and move to a better spot, instead of just compensating by filling the air with BB's.
i agree with you on that. however, i must delineate: 1 bb isn't equal to 1 bullet. But that is why we use low-caps as opposed to realcaps. I am totally opposed to real-cap games because of the adage "1 bb doesn't equal 1 bullet". Simply put, one doesn't equate to the other. However, IMHO, lowcaps solves this problem completely. Instead of loading only 20rds into my M14 mags, i can load 70. I truly believe that this is a fair and just compromise given the ballistics and performance of airsoft guns.
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Old April 11th, 2010, 14:20   #28
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Quote:
Originally Posted by Donster View Post
i agree with you on that. however, i must delineate: 1 bb isn't equal to 1 bullet. But that is why we use low-caps as opposed to realcaps. I am totally opposed to real-cap games because of the adage "1 bb doesn't equal 1 bullet". Simply put, one doesn't equate to the other. However, IMHO, lowcaps solves this problem completely. Instead of loading only 20rds into my M14 mags, i can load 70. I truly believe that this is a fair and just compromise given the ballistics and performance of airsoft guns.
+ realcaps give you 3-5 less bbs then the mag holds anyways due to the feed between the hopup and the mag, so I've learned to hate them...

Last edited by AngelusNex; April 11th, 2010 at 14:23..
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Old April 11th, 2010, 14:22   #29
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Hicaps ugh... My hand is too lazy to wind...

6 lows M4
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3 Lows & 2 mids AK
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Old April 11th, 2010, 14:31   #30
Brayden
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Quote:
Originally Posted by FOX_111 View Post
Maybe adopting another aproach to engaging the ennemy would solve the problem.

If you play in team, engaging in formation, semi auto fire is sufficiant for fire manuvers.

When it's no longer about individual kills and more about making your team move and secure objective, then it all make sense. And it also validate the purpose of a team member with a squad automatic weapon. He will be the one doing the spraying while you move up.
Since im not 18 i can not play on fields with a lot of people, most my team has ever had is 4 including myself and we do use tactics but semi auto is usually only for suppressing fire.

Quote:
Originally Posted by kalnaren View Post
A lot of people used to play with 68 round magazines without any issue. If you're trying to shoot through crap that easily deflects BB's, move. Since when did airsoft become a sport where you sit on your ass in one place?

I also don't really like the "1 BB isn't equal to one bullet" argument. While true, if people are having that much issue getting rounds near their target that they need to use a ton more ammo to compensate, they're engaging from too far away or in a bad position. I say learn how to use your AEG and move to a better spot, instead of just compensating by filling the air with BB's.

My argument is more how AEG assault rifles and SMGs seem to be used more and more often as support weapons, and people actually have the ammunition to do it. The favoured tactic now seems to be "have 3 people hose the guy until you get a kill through sheer volume of fire" rather than actually using proper tactics to advance, flank, and kill that way. Heck, trying to get people to advance now is like trying to pull blood from a rock. When you don't carry 1,000 rounds on you, you're forced to move and advance, because you don't have the ammo to sit there and get kills through volume of fire. When a skirmish goes on for 10-15 minutes, with everyone constantly firing, nobody moving, and nobody getting hit.. I think there's something wrong.
That's not using logic its using a excuse to belittle players while you exaggerate. First, where I play there is a lot of brush and getting close to some one is not a smart idea. By no means does that resolve in us not trying to advance flank and pin them. If anyone is constantly firing I would assume from my experiences that they would get shot, no? Maybe the people I play with don't heavy fire like some working adults could afford to do but why not just pick up a sniper and take them out? They are not moving I presume and they aren't allowed to blind fire I also guess.

I think there is a balance. I do not agree with people throwing massive mags on small guns, and I agree on having a decent ammo restriction keeping in mind that realism isn't having the same amount of bbs as bullets because as you said its true that they are not equal. In basics you are saying your sick of people not using realistic magazines but you want to play like were using bows and arrows. That's how it comes across from me and whats the point of even using a gun if were in throwing distance of them? its not really realism is it then...

Just so everyone's clear on my stand I support team tactics, I support firefights with some realism(bb < bullets) and I embrace any gameplay that brings it closer to us using real guns, the balance between distance and tactics involved is all very important to me. I don;t really approve of people dumping ammo many times more then what the real gun could within reason. I think 68-100 round midcaps are ideal. maybe highcaps if we don't want to be carrying midcaps around but with rules like you have to take it out to rewind (reloading)
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