July 13th, 2005, 23:50 | #16 | |
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oh trust me they are large!!
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July 13th, 2005, 23:57 | #17 |
Done. I hate all the talking and word brandishing. I've titled my September OP accordingly.
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July 14th, 2005, 00:38 | #18 | ||
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would you rather read about those 2 having their way with a squirrel or that they imposed themselves on a bear? the ego factor. |
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July 14th, 2005, 00:45 | #19 | |
A Total Bastard
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... guess you had to be there... |
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July 14th, 2005, 01:06 | #20 |
8O ......i'm glad i wasnt! eeeeeeeeeeeeeewwwwwwwwwwwww!
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July 14th, 2005, 01:16 | #21 | |
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It is more fun with a G3 (500rd hicaps, BHUAHAHAAA) :kill: :shock:
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You dont choose who you love, love chooses you; and that little fucking son of a bitch sticks itself to your face like the godless bloodsucking bastards in Alien and refuses to let go until it has drained your soul and left you an empty shell of a human being. I am worth $2,106,266.00 on HumanForSale.com <axel026> i need help please <^cell^> do you have an appointment? <axel026> im french <^cell^> i see... thats a terrible disorder |
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July 14th, 2005, 01:54 | #22 |
Looking for form T-whatev
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I don't see a problem with having the various games in the same section, hell I don't even see the need to title them accordingly. The reason for this is if you put "MilSim" or Skirmish in the title you risk losing potential players. And where do you put "Scenario" games where you are playing the same scenario all day with a break for lunch? I've seen these games with ammo limits, camo restrictions, objectives and the like.
I can't say I'm a MilSimmer or a Skirmisher as I like both. Frankly I just wanna have fun. |
July 14th, 2005, 02:19 | #23 | |
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Some people only attend milsim games. So the idea is to make it easier for people to view milsim games, rather than searching and reading every single game thread.
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Silent Pulse |
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July 14th, 2005, 02:29 | #24 |
Breaking for lunch?
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July 14th, 2005, 09:42 | #25 | |
Looking for form T-whatev
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July 14th, 2005, 09:58 | #26 |
It's called optimizing!
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-- Whisper Kill |
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July 14th, 2005, 10:25 | #27 |
Pacification Specialist
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Come on Lisa! Food is under fire, and home is where you dig it!
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "Solving an imaginary world's contrived and over dramatic problems... 6 millimeters at a time." |
July 14th, 2005, 10:36 | #28 |
i dont really see why a combined milsim - skirmish game wouldnt work...
i mean, on one team you got a bunch of highly disciplined, highly organized small teams, using realistic ammo loads, while on the other you got disorganized mobs firing blindly on full auto, doing suicidal charges (by milsim rules), . kinda sounds like a perfect 'nam / 'stan / iraq scenario to me... |
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July 14th, 2005, 10:45 | #29 | ||
ASC Philosopher
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July 14th, 2005, 11:02 | #30 | |
Pacification Specialist
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A milsim event, by my standards, has tightly restricted ammunition requirements (the Vietnamese, Afgans, and Iraqi insurgents have limited ammo), units utilize intensive planning and tactics (Vietnamese and Insurgents have plans and guerilla style tactics), realistic wound/death characteristics (in the real world, you really ARE dead... and the Vietnamese especially would pull out ALL their wounded), and are placed in extremely realistic situations (you may very well be out in the field for 5 hours without ANY contact). These groups you mentioned, you have to try not to fall prey to the popular misconceptions and assumptions people have about them. Because again, that's not 'real'.. so it bothers the milsimmer. It's also not very fair during an event to have one team running with 300 rounds, and the other with 7 highcaps. So when you put that together, only 300 rounds of ammo and being forced to patrol for 3 to 4 hours before being ordered to take up an ambush position for another 2, and then having to carry out your wounded or end up dieing.. and STAYING dead for however long it takes... It doesn't make a fast paced run and gun player very happy. Not to mention any of the other rules that get added on. But if you compromise these rules a bit in an attempt to also appeal to the skirmisher, then the milsimmer is no longer happy, because you've taken away the things that made it real to him. Milsimmers enjoy those rules that make the game 'long and boring' to people who enjoy engaging the enemy. Milsim vs Skirmishers is thrill of the hunt vs thrill of the kill.
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "Solving an imaginary world's contrived and over dramatic problems... 6 millimeters at a time." |
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