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Is Canada ready for games like these?

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Old November 29th, 2011, 19:20   #46
Reignman
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I can remember sitting in a hole at Deadfall in the dead of night, pitch black, couldn't see more than 10 feet, but we could hear the JOTF guys coming...

I learned that you don't need NVGs if you have a SAW
lol, true enough
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Do you really think all 322 spots will sell out in a single day
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Old November 29th, 2011, 19:42   #47
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What would be great would be a series of "warm up Milsims" throughout the season...that lead up to a "blowout of the year" finale. They can start as skirmish friendly short games, progress into focused day long milsims with C&C, and work to multiday events. Players can get in the groove, build up what skills/stuff they need with a focus, and feel part of an end objective. Only guys who are vetted through "stage 1" go to "stage 2" games and so on up to the main event.
This was done here this past season with the big game being the 17 hour. Both Kimbo and Gish along with others had a story that began at an indoor place in the winter. Games followed from that story line and depending on how each day went, the story changed. It was constantly building up during the season then the big battle happened. It was a way to engage the players more and a lot of people had a good time.

These photos were from the big op



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Old November 29th, 2011, 19:53   #48
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I think Brian is hung up on one game in particular and painting it red across the board even after it was exlplained as to the reasoning. 2 hours Isn't a "good portion" of a supposed 24 hour game. This was already hashed out in an AAR, lets just leave it to rest.
Just to make it clear, Brian has hosted more games than many people attend in their airsoft career, and having been on both the playing end and the organization side of a number of his events, I can safely say that his views on this matter are not from "one game in particular".

If you feel you're being "outed" for something, just out and say it, otherwise stop personalizing the argument.
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Old November 29th, 2011, 20:12   #49
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Just to make it clear, Brian has hosted more games than many people attend in their airsoft career, and having been on both the playing end and the organization side of a number of his events, I can safely say that his views on this matter are not from "one game in particular".

If you feel you're being "outed" for something, just out and say it, otherwise stop personalizing the argument.
I really don't want to get in a pissing match here, and I'm not getting into a finger pointing game. I am well aware of what Brian does and has done and appreciate his commitment to the sport.

He is howeer generalizing "some" of his comments towards one game in particular in a few of his comments, and said comments have been addressed already.

lets focus on Airsoft and how we can improve it within the community.


Karma_ and m102404 have great ideas. It would be really neat to have something like that put on. It could be a great way to bridge the gap between skirmishers and MILSIM.
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Do you really think all 322 spots will sell out in a single day
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Old November 29th, 2011, 20:19   #50
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It's pretty simple, if you cant handle being up and about for long hours in adverse weather conditions, don't sign up! Because by signing up then just walking out a few hours into the game you're just fucking it over for everyone else who came out there to enjoy a MILSIM type game. And I've seen it happen at EVERY SINGLE MILSIM game I have ever played.
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Old November 29th, 2011, 20:50   #51
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Did fucking any of you my post? LOL
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Old November 29th, 2011, 21:17   #52
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It's pretty simple, if you cant handle being up and about for long hours in adverse weather conditions, don't sign up! Because by signing up then just walking out a few hours into the game you're just fucking it over for everyone else who came out there to enjoy a MILSIM type game. And I've seen it happen at EVERY SINGLE MILSIM game I have ever played.
This is what im talking about. People don't just start out as 24 hours gamers. People adapt, it's evolution. How is this game ever going to grow if people are constantly chest thumping over how long they can stay up for or how much main they can endure? It makes it very difficult for those wanting to try new things.
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Old November 29th, 2011, 21:32   #53
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Did fucking any of you my post? LOL
Quoted for awesome, and because who the fuck needs read?
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Old November 29th, 2011, 21:39   #54
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on the topic of playing at Night... I'd rather have a group of 4 farm kids with no NVG and basic gear... then a squad of 8 'pro' airsofters with gucci gear and a grand or two strapped to their face

I love all facets of airsoft ... but I must admit I yearn for more strategy/objective based long games... when the game slows down and forces move and jockey for an explosion or two of game changing battles is where I seem to shine in airsoft.

for long games.. if I get tired/bogged down ... or the urge to stomp my feet and whine .. I talk with my teammates and take defensive roles from others so they go can get their fill of battle
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Old November 29th, 2011, 23:00   #55
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Originally Posted by Reignman View Post
....

lets focus on Airsoft and how we can improve it within the community.


Karma_ and m102404 have great ideas. It would be really neat to have something like that put on. It could be a great way to bridge the gap between skirmishers and MILSIM.
...and BT too...so he doesn't feel left out.
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Old November 30th, 2011, 00:38   #56
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On the topic of night games and lack of sleep. There is a solution. Organize the teams into squads, and let each squad have an optional rest period, where they can return to base and rest/rearm while the rest of the side goes and continues fighting, this will keep the game going (instead of everyone just resting at once) and will get some of the less enduring players the rest they want or need.
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Old November 30th, 2011, 01:14   #57
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Originally Posted by Reignman View Post
I really don't want to get in a pissing match here, and I'm not getting into a finger pointing game. I am well aware of what Brian does and has done and appreciate his commitment to the sport.

He is howeer generalizing "some" of his comments towards one game in particular in a few of his comments, and said comments have been addressed already.

lets focus on Airsoft and how we can improve it within the community.


Karma_ and m102404 have great ideas. It would be really neat to have something like that put on. It could be a great way to bridge the gap between skirmishers and MILSIM.
I am not generalizing from 1 game... I am summarizing from many.

It is a trend that people demand large elaborate scenarios with lots of players .. and then treat the game like a skirmish ...

not everyone is cut out or has the mind set necessary to engage in a military simulation.. even if they want to.

Far far too many people are under the misapprehension that live action video games are what milsim should be like.

people want constant action.. despite the fact that they can only actually maintain operations for 4 hours before they are spent like a 16 year old boy with a hooker.

People want a solid command structure, and then ignore it,
People want defined objectives then don't bother trying to achieve them.

and then complain in the AAR about how command was fucked and there were not enough objectives.

Many players are so self centered and so focused on their own "fun" that they can't see that their "fun" is spoiling every one else's... or maybe they just don't care.

you know... when you get the right group, with the right leadership some really great things can happen... but just a few of the wrong group can ruin it for everyone.
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Old November 30th, 2011, 01:17   #58
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On the topic of night games and lack of sleep. There is a solution. Organize the teams into squads, and let each squad have an optional rest period, where they can return to base and rest/rearm while the rest of the side goes and continues fighting, this will keep the game going (instead of everyone just resting at once) and will get some of the less enduring players the rest they want or need.
This only works when everyone agrees to operate under a defined command structure and to subordinate their will and desire to that structure.

it's rare..
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Old November 30th, 2011, 01:24   #59
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This is what im talking about. People don't just start out as 24 hours gamers. People adapt, it's evolution. How is this game ever going to grow if people are constantly chest thumping over how long they can stay up for or how much main they can endure? It makes it very difficult for those wanting to try new things.
BS.. anyone ... anyone can tough it out for 24 hours.. if they want to.. it is not that long..

by signing up to a 24 hour game you agree to do so.

No one expects anyone to be 100% on for the whole game, you take rests, you eat, drink, rest... but you stay in the game while you do it.

I personally know lots of guys who had an absolute miserable time at their first few 24 hour ops.. they were cold, hungry and tired.. but they did it and it got easier every one they did.

Now these same guys are running the show at a lot of games
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Old November 30th, 2011, 01:25   #60
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Even at Rhino there were people who disappeared at night, hell I was one of them... didn't mean to, but after a little sortie in full kit I just conked out without realising it... woke up when Arkell (it was Arkell, right?) had his little 'incident'.

Zombies, Picton too, and that wasn't even a 24hour game.
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