July 15th, 2005, 12:14 | #61 | |
ASC Philosopher
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I really like the hunt as well, I like the milsim aspect. What I find is that I have getto gear (30$ south african LBV, woodland cammo) and I don't look the part but I try.
I also find that my age and back don't like the hours of crawling through swamps and bugs. *shakes fist* I had an awesome night game at FR last year, with the lights, that Rick hosted. It was intense and nonstop action. I like intense nonstop action too. So I really like the fact that I can sign up for a swampy bug crawl (fuck you back) OR a hollywood shootemup action game at FR or Wassaga. Conclusion: I love airsoft and all it's diversity of gaming action. A big thanks to all the hosts of BOTH types of games.
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July 15th, 2005, 20:30 | #62 | |
Guest
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Warmongers bleed agression, and we dont fall into the ASC definition of milsim. Any player, be milsim or otherwise can be equally agressive |
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July 15th, 2005, 22:15 | #63 | |
Looking for form T-whatev
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July 15th, 2005, 23:10 | #64 | |
A Total Bastard
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July 15th, 2005, 23:24 | #65 |
raaaaawrrr!
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I tend to think milsim involves somewhat more 'role-playing' - and that's what I think makes it more interesting. Normally, skirmishes like the games at Flag Raiders are more relaxing, sometimes more social events.
If WP can be seen as the milsim end of the spectrum, then SD can be said to be on the opposite end. If anyone's attended games with WP members and SD members, you'd usually see a difference. WP is usually more 'aggressive' - as Jay puts it - and work together (quite well, might I add - they have some great team work); then you can look at SD members, they're usually sitting on their asses having a good laugh and engaging whenever they feel like it. :P But at the end of the day what can be said? Both teams had fun. |
July 16th, 2005, 01:28 | #66 | ||
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July 16th, 2005, 09:22 | #67 |
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Well, it WAS your idea after all.
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July 27th, 2005, 22:38 | #68 | ||
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Uncontrolled hosing of your opposition is not aggression, this is also why I feel your have an aversion to lo caps. |
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July 27th, 2005, 22:42 | #69 |
Uncontrolled hosers usually find a serious lack of games to participate in...eventually they 'figure that shit out', or get bored and sell their stuff and quit. Win win situation for all...
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July 28th, 2005, 08:05 | #70 | |
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July 28th, 2005, 08:23 | #71 | |
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lmao.... thats not how it works. I think Viking has a point. People choose their style of play cause its what interests them. (Perhaps putting a POLL up and let the users of this site decide rather then a mod's opinion) |
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July 28th, 2005, 08:43 | #72 |
Droc...........
is milsim: 1 bullet=1 bb or 1 bullet = how many bbs it takes to do to an enemy behind a bush what a single bullet can do No in that case Milsim would be: 1 bullet = 1 bb (and being very limited) AND DON"T SHOOT AT WHAT YOU CANNOT HIT... and patiently wait for the right opportunity. In most milsims you would never see a lone person hiding in a bush.. at least not with WP. Spaming the crap out of the bush with out knowing you'll hit (him/her) will only identify your position... This is why we dont bring 9586486547536 damn high caps to an event. If the player does not have an LMG, I don't see how it would be a simulation when "you" are the guy behind the bush and the person shooting you has an mp5 with a drum mag..... I really don't see what the big deal is. We dont want different bathrooms - better parking, As users of ASC we're requesting a board for us????? |
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July 28th, 2005, 10:10 | #73 | |
A Total Bastard
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What was asked was a way to identify milsim vs non-milsim games. The suggestion many posts back was adopted to preface game post titles with "MILSIM:" and this seems to have been the widely accepted solution and makes it easy for the admins. In Meat's case "FUCKING MILSIM" is an entirely different category and I am looking forward to that game for sure and will be certain to bring plenty of spermicidal foam. Hmm... that gets me thinking about a dedicated MILFSIM game at plantation... "FUCKING MILFSIM" anyone...? LMAO... Atreyu's on that one like a fat kid on a smarty... |
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July 28th, 2005, 10:14 | #74 | |
A Total Bastard
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In the case of hicaps, I restrict my firing to 3 to 5 round bursts and resist hosing a position. Like what was said before, its more a mindset and you accept or reject what you like or dislike but ultimately you obey the host's rules in order to play the game that was written. If I am going onto a field against guys who are hicapping it, damn right I am loading up high caps. My tactics however, are up to me. |
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July 28th, 2005, 13:06 | #75 |
Looking for form T-whatev
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I find a high cap usually lasts me over a game unless I'm playing a support roll, in which case I'll go through lots of ammo but alot of that is spent making people duck so that team mates can move up.
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